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Cartoon Eyes with Lattice Deformation, Part 1

Skill level: intermediate - Presumes basic knowledge of Blender interface including changing windows, adding materials and textures and adding objects.

Introduction: Part 1 of this tutorial will demonstrate how to create basic cartoon eyeballs in Blender Creator 2.23 and deform the eyeballs with a lattices. Part 2 will address the use of tracking to control the eye movements and the use of lattice relative vertex keys as well as animating blinks.

Part 1A: Create the eyeball and eyelids

Begin in the 3D window top view (Numpad 7) and add a UV sphere. (SpaceBar-Add mesh UVsphere-16 segments-16 rings-OK)

Note: When adding objects in the top view, the objects axis will be oriented the same as the global axis. this is helpful when adding textures as they will be placed on the z axis of the object.

 

Tab Key out of edit mode

Switch to side view (Numpad 3)

Select sphere and duplicate (Shift-D)

Scale (S-Key) slightly larger than original sphere.

Tab Key into edit mode.

Select bottom half of sphere verticies below mid-line with bounding select tool (BKey)

Delete verticies

Select bottom row of verticies

Extrude (E-Key) and scale (S-Key) down

Tab Key out of edit mode

Rotate (R-Key) sphere half about 45 degrees
Duplicate (Shift-D) and rotate (R-Key) duplicate half sphere.
Select and rotate the original sphere 90 degrees

Part 1B: Set up Lattice Deformation

Change view to front (Numpad 1)

Center cursor on object (Shift-S, then select Curs-Sel from menu)

Add a Lattice

In Edit Buttons set U:3 and V:3 (See image below)

Lattice should now look like this
Scale (S-Key) Lattice to surround eye

Select eye sphere and eyelids, then select Lattice (Additive select by holding Shift Key )

Parent eye sphere and eyelids to lattice (Ctrl-P)

With lattice selected Tab Key into edit mode.

Test lattice deformation by selecting a group of verticies and moving them. Notice how the eyelid remains conformed to the eyeball.

Assign the sphere a material in the material buttons window (F5 in the buttons window) Set the material to white by dragging the RGB sliders to 1. Note settings for Spec, Ref, Hard, Amb and adjust to suit your needs.
Assign a texture to the material (F6 in buttons window). Click Image button, then Load Image button. Load blackcircle.jpg. Then, be sure to click CalcAlpha, NegAlpha and Clip buttons.
Use this JPEG image for texture
Return to Material Buttons and scale down texture by increasing the SizeX and SizeY values to 2

The eyeball should now look like this.

Select the eyelids and give them a color and/or texture.

Select each object and "Set Smooth" in Edit Buttons Window.

You may also wish to activate Subsurfacing in Edit Buttons Window to smooth the eyes and Lids further.

Part 2: Under Construction:

Part 2: Animating the Cartoon Eye

Targeting eyeball to an Empty and Setting up Lattice relative Keys, Setting eyelid (Blink) rotation.

 

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Michael Thoenes
http://www.creationanimation.com/
e-mail: [email protected]

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